It's finally here! We know, we know! We were very late with the rundown but we had some issues to work through. It's unfortunately not over but we were finally able to complete this particular review. Strap up! It's gonna be a wild ride! There are tons of things to do in this game and they involve a lot of action. The best part about that is the serious attention to detail in terms of artwork. We'll go as far as to say the artistic elements are the best things about this game. The music and the visuals aren't just difficult to beat, they're difficult to even match. It feels like a lot of time went into building this world. Furthermore, the story isn't second great. It's pretty interesting and easy to follow. It comes in small pieces with pretty good dialogue, however, there are times when tutorial pop-ups literally get in the way and don't disappear, leading to missed portions that players will need to revisit. We feel some kind of way about this. It's a bit of an oversight by the testing team. The controls are well thought outThe controls are innovative. What the team gave us was a very simple interface consisting of only four buttons. There's the burst button that shows when you've generated enough energy, the pause button, and the direction buttons. Everything is neatly tucked away inside of accessible menus. This makes the game well organized and keeps the clutter low while players attempt to mow down mountains of enemies. Unfortunately, that's where the benefits end. In the beginning, the controls are tight and responsive. There aren't a lot of adds at first, so devices can easily keep up with all of the inputs. However, even powerful devices like our OnePlus 6T begin to struggle after enough progress in the game has been made. The thing is, we're not exactly sure it's a hardware limitation. When we go back and play again, the performance tends to be better, even if we have other apps going in the background. This leads us to believe this a software issue. Deeper in the game we noticed a lot of input lag, tons of dropped inputs, and even more misreads. This is infuriating when the timer is going, the enemies are powerful, and there are extra challenges to complete. We have lost and rage quit more times than we could count as a result of this issue. Seriously, we would get spanked and didn't actually deserve the difficulty or loss. With this kind of issue, earning a three star rating can be near impossible on some levels and it's easy for far outclassed enemies to just ruin a player's day. Nevertheless, we got good and valiantly fought through these control issues until we finally hit a wall. You can see some of these issues in our gameplay above. The most clear examples are the misses caused by incorrect attacks that stem from these issues, repeated and incorrect attacks that eventually break our combos, and dropped combos and misses that are caused by the input lag. Here's the long and short of it. As it is, at least on Android, this game has loads of promise but came out pretty bad, as you can see in the video above. Look at all the severe frame drops, dropped combos due to input lag, silly challenges and requirements, and mismatches. The game isn't balanced very well, making for a very frustrating time getting through it. Sure, this could be worked around with more characters, but they're very difficult to get. Not that it would make a difference against the world boss, however. They do infinite combos, and have loads of invincibility frames and resets. No one can combo them because they never stop attacking and just fall to the ground whenever they're hit, making them invincible to all other incoming damage. They do tremendous damage to characters that are much higher level than them, and they're defense is crazy high. When these balancing issues are combined with the gameplay issues, it's impossible to get through the game. We played this game for over a month and never got to the end of the story. We simply can't. No amount of skill will help a player beat this game as it is. AI controlled characters have invincibility abilities that the players don't get, there are fake difficulty elements, the time is too brief for some challenges half of the time, the game is grindy and unbalanced, and leveling up is painfully slow. We hate to say it but this is currently a bad game. It's highly shocking that such a highly respected franchise has an entry that's not even as good in quality as Call of Duty Mobile. We can't honestly recommend BlazBlue Revolution Reburning. Our rating: 3.5/10What are your experiences with this title? Do you have any thoughts you'd like to share? Disagree? Let us know in the comments below. Thank you for reading what we had to say. Please don't forget to share, like, subscribe to our channel on YouTube, and follow us on InstaGram: @gamerspointe.
First thing's first: connecting to the game. As you can see in the video above, there are obvious connection difficulties. Because of the nature of mobile development, however, we aren't able to determine whether the problem is with the application or the netcode. But we have issues with logging in on our OnePlus 6T test device. The good thing is that we did get in eventually and we thought managed to find a reliable workaround for dealing with the issue. We were wrong. And before you mention it, we're fully updated, rebooted the device, tried on WiFi, and still dealing with this problem. This happens to us literally every day. This definitely needs a fix.
The thing is, however, that doesn't make up for the very obvious app launch issues. Once we were in, though, we were introduced to a wealth of high graphical fidelity and stunning audio. Even on mobile, this game sounds amazing. We could hear every little detail, down to the sweet mechanical sounds of a full reload. The horns blare with amazing clarity, the percussion quickens the pulse, and the highs are pristine. It doesn't end there either, much like Cyber Hunter, there are a host of settings. They didn't miss a single thing. This team learned a lot from the new kid on the block. We joined the match above in the last two rounds and had a surprisingly good time. We had a good partner to run with and we took care of each other quite well - even without the use of a mic. The community is generally not toxic. In fact, most of the mobile players are pretty quiet whenever we play. Naturally, there are some selfish players and some who aren't very good, but the experience when gaming with others in CoD Mobile is relatively pleasant. Relatively. More on that later. Gameplay was initially pretty good overall. The controls were fully customizable and responsive, sensitivity could be tweaked, and the default layout was wonderful. We moved ours around to suit our Yobwin Mobile Gaming Controller. It was great. At first. We'll touch on that soon. Moving on, we didn't even need to use the fan on our controller for quite some time. It wasn't until we noticed our fingers sticking to the screen that we even notice the device had finally gotten hot. That was about an hour into our gaming session. With our settings, the game was generally responsive and we didn't notice any frame drops or hanging. There was no dropped audio and it was surprisingly good on power consumption. When it was good, it was good, and we had a blast. The skill based matchmaking even worked well...at first.
We were relentless and that made us feel powerful. Just look at that score! Our first five head to head matches functioned perfectly. That's it. Just five. And though we won since then, it wasn't without a very significant amount of deep frustration in so doing. One of the key issues was the decision to go with much shorter matches. That probably wasn't the best move with the plethora of other issues with the game. When a player catches someone not playing fair and looks to get some revenge, the match ends on them. That feels terrible because they just have to eat that loss and decide whether or not to report the cheating player(s). We destroyed our kill / death ratio purely for the sake of documenting issues in competitive play. And there were a LOT of them. Some of these problems had gotten so bad that we sometimes struggled to figure out whether other players were cheating or the game was just not quite up to snuff. It's often more fun to just play against the bots. Absolutely no problems there.
No, really. It's that bad. There were ways to use controllers with the game before controller support was officially added. This is accomplished by installing a modded version of the game. Yes, people still do this in 2019. By acquiring one of these hacked versions of the game, players can connect their modded controllers, lag switch and all. Sometimes it was obvious, like the time we died due to the other player literally dragging us back with their crosshair to our previous position just so they could easily shoot us down, the slow motion kills, the invincible players, or the teleporters. But there were lots of times when it wasn't so cut and dry, like when the software would misread our connection speed and quality during the match. Even when using Game Mode, both built in and installed apps, the problems didn't go away or even lessen in impact. There is no solution for this. Other issues that are hard to spot are auto fire bots because so many people pre-fire. Furthermore, to burn so much ammunition usually means the player has an infinite ammo hack and / or a wall hack. The way players engage, however, makes it hard to make this determination. But we still had some extremely questionable experiences. More, there were still lots of boosters, people playing on teams in Free For All, and rage quitters [though we can't really blame them]. If that isn't infuriating enough, there were players stacking their cheats. There were head glitchers camping with sniper rifles in the farthest reaches of the map, using aim bots, and using lag switches at the same time! That's just unreasonable. We had to ask ourselves how these people saw this as fun. Thankfully there's a report feature in this game, but they won't get back to reporting players on the status of the report and offending players due to "security reasons." So, all of us who were cheated will never know if the culprits we report are ever disciplined for cheating and violating the terms of service we all have to agree to in order to play the game. Finally, another serious issue we frequently come across in the game is definitely a software problem. That would be spontaneously locking controls. The character we have would just freeze in place and only look around, unable to aim or shoot. We wanted to blame this on cheaters but quickly learned in Zombies that wasn't the case at all. This happens in all game modes, including training. That's terrible and needs to be fixed expeditiously. So, we conclude with this: CoD Mobile is a beautiful game with loads of potential. Don't play it. Yet. Be on the lookout for our follow-up review when these issues are addressed. As long time CoD fans, we definitely want to give this title another shot at glory. Our rating: 5/10What are your thoughts and experiences? Please share them with us in the comments section down below. Thank you for taking this ride with us and please don't forget to follow us on InstaGram, subscribe to our YouTube channel, like and comment on all of our videos, share with everyone you know, and meet us here next time.
Update: May 3, 2020 Due to the unfair treatment of honest players, quality control issues, and more aggressive monetization measures put in place, we unfortunately no longer officially endorse this game. Though Cyber Hunter remains fun and even exhilarating at times, NetEase has a tendency to punish victims of cheating as well as the cheaters themselves. They have chosen to ignore all feedback regarding this matter, refusing to return lost stars, reverse unjust losses, and awarding the affected players with season rewards they missed due to this bad behavior. Furthermore, there are misstatements in tier descriptions that lead many players to believe that once a tier is achieved, they may meet the requirements in any game mode to earn the reward. When alerted to this issue numerous times, the company refused to make corrective changes or award affected players the items they missed while [fairly] interpreting the descriptions this way. We continue to play and publish Cyber Hunter material purely to serve our growing community. Thankfully we weren't too late to the party for this to be a relevant review. Let's have a little talk about the new craze, Cyber Hunter by NetEase Games that is not pay-to-win.
This game is being heralded as one that does battle royale right. We agree. We've never had so much fun playing a battle royale game - being doubters at first. Some of us used to play a good amount of Search & Destroy in Call of Duty and we had an okay time. It's not exactly battle royale but more players focused on those elements than the objectives. It was usually a small battle for survival. We eventually found our way to Fortnite and we appreciate its value to the industry, but we didn't really like it. There was more focus on decorations and shenanigans than on finishing the match, leaving a huge skill gap in the community. The few who spent more time actually playing to win rose to the top and became objects of ire for many of the more playful people beneath them. They became impossibly high obstacles. Don't get us wrong, we're not criticizing meme culture. We're only saying that we don't have dank memes, so we didn't really fit in with the Fortnite crowd. We felt left out more than anything. After all, it's easier to have a good time when you actually get the joke.
We've done a bit of testing just to be sure that the controls are reliable. We navigated the interface in its entirety and were careful to pay close attention while playing matches. They're very responsive, having visually immediate actions carried out whenever we touched a single thing. There's also very little latency when playing online. We only noticed a handful of dropped inputs while we were playing over the last four days, which means players should have no real difficulty getting into the swing of things. Animations are smooth and the camera doesn't swing widely in any situation. Instead of sliding off of obstacles, making some views very difficult, it makes those items translucent so you can simply see through them when they would otherwise block camera movement. Maintaining some realistic elements, if players are far enough back, the object would obstruct the view as one would expect in AAA titles. The map is stationary, however, so it will take a little getting used to. The minimap is expandable with just a touch and the enlarged view can be closed with a single tap as well. It can get in the way, so the goal isn't for you to run around with it open for very long. It's vital information but players can't expect to fight with it in the way. It does, however, allow for setting and clearing markers, and the drop-in has auto-navigation within range of the target. There's also a helpful auto-sprint feature for crossing large distances or fleeing persistent foes. Even better, when the storm closes in, it displays a handy dashed line to the new safe zone. This feature has become common because no one likes to get lost on a large map, forced to frequently check the expanded view when they need to be focusing on their surroundings. Furthermore, a white delta shows which direction the player is facing. Information is plentiful in a match. Gamers can rely on knowing the direction attacks are coming from. Much like Call of Duty, when a player is shot, a ring around the character shows which direction the shots are coming from. The map also lights up with helpful information, like footsteps and firing indicators. They don't give away the exact position, which is a welcome challenge, but they do provide the expected approximation so you can go hunt down the shooter. It's not easy, it's not impossible, it's just right. Check the video below for some of our gameplay. The audio is really good, even when not using HD sound settings. It's not quiet but it also doesn't blow your eardrums out, so you can comfortably play with or without earbuds. We recommend earbuds though. You'll get mic functionality and stereo sound. There are helpful animations that will provide information as to whether or not your mic is being picked up and talking indicators don't get in the way when you're playing. You just hear the others using mics. What we really appreciate are the audio settings. You'll be able to set your desired audio behavior quickly and easily up to the left of the map. There are two channels, the team channel and the all channel. Turn it on, mute it, or turn it off. It's the same with your own mic. And to sweeten the deal, they added something we greatly appreciate in the deep settings. Players can adjust their music, voice, and sound effects volumes. This is one of those things a person doesn't know they need until they have it; then they can't live without it.
We're just going to tell it like it is. We had a fantastic time playing this title and we fully intend to continue playing it. We think you will too. If you were considering picking this free-to-play title up, please do without hesitation. Our rating: 9/10Give your thoughts in the comments below. And if you're LFG, feel free to post up in our Discord server. Just mouse over the Members tab near the top of the page, and click on Discord. Leave your player ID and we just may join you. See you inside.
Admittedly, we're a bit late to the party, which means this game deserves a lot more attention. Either that or we've been living under a giant rock because the game hasn't been on the platform a year yet and it's already got over half a million downloads. As for iOS, it was released three years ago. PPKP is a beauty of a retro game that brought the glory of the 90's to 2016. True to the spirit of classic games like Street Fighter, it's got fireballs, hurricane kicks, flying uppercuts, lots of action, flashy combos, short cut scenes, a map to progress through, a leveling system, and even a timed car smashing sequence. Somehow toshihiro_app managed to accomplish all of this with just a two button control scheme for a touchscreen display. That's amazing. You start off with an assortment of basic combos you can string together with a stamina bar composed of just three segments. Each segment represents an attack you can include in your turn, maxing at three. These combos look cool but aren't anything special. At first. But then you start to earn gold, which can be used for leveling up your character. As you progress through countless hours of fun, you eventually earn enough gold to feed the protagonist until he levels up. After leveling up a few times, you'll automatically get another section. You then get to the point at which you can start repairing and upgrading the buildings at your starting point. You'll need these buildings to help you further upgrade the hero so you'll have an easier time getting through the advanced levels of the game. Take a look at the demo by Toshihiro Shimada below. As you progress, you'll begin to repair the city while you fly to different sections to face bosses. Where you start, however, is just an infinitely long gauntlet of monsters for you to face down and bring your stats up. Not only can you gain strength and defense through leveling, you can also use the gold you earned to buy those and various helpful items. Our favorite things to buy are the more powerful combos. Though there are microtransactions in the game, they aren't actually pay-to-win. You can buy items to help you play longer, bearing in mind the game is designed to make players take a break after a few hours of uninterrupted playing. It uses a timed fuel system for the taxi you'll have to take to the fight in each map section. And to get to the other parts of the map, you'll have to unlock a pretty awesome helicopter he'll drop in from to clear the boss level. The bosses are tough but not impossible to beat. With adequate timing, the right upgrades, and the right combos, you'll blow right through them. Each combo does a different amount of damage to each monster. That's why we like to power up by buying them from the dojo. You can pay money for gems and use those for some of the coolest moves but it's not absolutely necessary to do so. Everything can be accomplished with the standard moveset. Now, the game isn't perfect. It does occasionally suffer from input latency and miss a few taps here and there, but these issues can easily be overlooked because those are the only problems we could find. Our rating: 9/10Toshihiro has done a fantastic job with this game and we strongly recommend you give it a try. You can leave your feedback below.
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